<Assets>
	<Asset name="PeashooterOne" type="Weapon">
		<ModelComponent id="100" modelName="p1_pea" textureName="pea_proj" />
		<PhysicsComponent id="200" modelScale="0.02" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="0 " lifetime="3" maximum="5" burst="1" acceleration="0" damage="1" />
	</Asset>
	<Asset name="MachineGunOne" type="Weapon">
		<ModelComponent id="100" modelName="p1_mgun" textureName="mgun_proj" />
		<PhysicsComponent id="200" modelScale="0.02" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="1000 " lifetime="3" maximum="16" burst="4" acceleration="0" damage="1" />
	</Asset>
	<Asset name="DoubleMachineGunOne" type="Weapon">
		<ModelComponent id="100" modelName="p1_dual" textureName="p1_dual" />
		<PhysicsComponent id="200" modelScale="0.02" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="2000 " lifetime="3" maximum="12" burst="3" acceleration="0" damage="1" />
	</Asset>
	<Asset name="RocketOne" type="Weapon">
		<ModelComponent id="100" modelName="p1_rocket" textureName="p1_rocket" />
		<PhysicsComponent id="200" modelScale="0.02" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="3000 " lifetime="1.5" maximum="2" burst="1" acceleration="300" damage="5" />
	</Asset>
	<Asset name="BFGOne" type="Weapon">
		<ModelComponent id="100" modelName="p1_bfg" textureName="p1_bfg" />
		<PhysicsComponent id="200" modelScale="0.015" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="4000 " lifetime="2" maximum="3" burst="1" acceleration="0" damage="5" />
	</Asset>
	<Asset name="PeashooterTwo" type="Weapon">
		<ModelComponent id="100" modelName="p2_pea" textureName="pea_proj" />
		<PhysicsComponent id="200" modelScale="0.02" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="0 " lifetime="3" maximum="5" burst="1" acceleration="0" damage="1" />
	</Asset>
	<Asset name="MachineGunTwo" type="Weapon">
		<ModelComponent id="100" modelName="p2_mgun" textureName="mgun_proj" />
		<PhysicsComponent id="200" modelScale="0.02" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="1000 " lifetime="3" maximum="16" burst="4" acceleration="0" damage="1" />
	</Asset>
	<Asset name="DoubleMachineGunTwo" type="Weapon">
		<ModelComponent id="100" modelName="p2_dual" textureName="p2_dual" />
		<PhysicsComponent id="200" modelScale="0.02" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="2000 " lifetime="3" maximum="12" burst="3" acceleration="0" damage="1" />
	</Asset>
	<Asset name="RocketTwo" type="Weapon">
		<ModelComponent id="100" modelName="p2_rocket" textureName="p2_rocket" />
		<PhysicsComponent id="200" modelScale="0.02" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="3000 " lifetime="1.5" maximum="2" burst="1" acceleration="300" damage="5" />
	</Asset>
	<Asset name="BFGTwo" type="Weapon">
		<ModelComponent id="100" modelName="p2_bfg" textureName="p2_bfg" />
		<PhysicsComponent id="200" modelScale="0.015" rotation="90,0,0" boundLeft="-400" boundRight="400" boundTop="-250" boundBottom="250" />
		<WeaponComponent id="400" cost="4000 " lifetime="2" maximum="3" burst="1" acceleration="0" damage="5" />
	</Asset>
</Assets>